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Windows Phone 7 XNA Cookbook
Hoofdkenmerken
Auteur: Yang, Zheng
Titel: Windows Phone 7 XNA Cookbook
Uitgever: Packt Publishing Limited
ISBN: 9781849691208
ISBN boekversie: 9781849691215
Land van oorsprong: United Kingdom
Prijs: € 52.19
Verschijningsdatum: 16-02-2012
Bericht: Leverbaar
Inhoudelijke kenmerken
Leesniveau: General (US: Trade)
Categorie: Mobile phones: consumer/user guides
Technische kenmerken
Verschijningsvorm: Paperback / softback
Paginas: 450
Hoogte mm.: 218
Breedte mm.: 141
Dikte mm.: 20
Gewicht gr.: 442
 

Inhoudsopgave:

\u003cp\u003e\u003cb\u003eOver 70 recipes for making your own Windows Phone 7 games\u003c/b\u003e\u003c/p\u003e\u003ch4\u003eKey Features\u003c/h4\u003e\u003cul\u003e\u003cli\u003eComplete focus on the best Windows Phone 7 game development techniques using XNA 4.0\u003c/li\u003e\u003cli\u003eEasy to follow cookbook allowing you to dive in wherever you want. \u003c/li\u003e\u003cli\u003eConvert ideas into action using practical recipes\u003c/li\u003e\u003c/ul\u003e\u003ch4\u003eBook Description\u003c/h4\u003eDeveloping games for Windows Phone 7, a new mobile platform, is your big chance to impact the world of mobile games. The XNA 4.0 for Windows Phone 7 integrates a lot of capabilities from software and hardware for you to create incredible games. The next generation of mobile games will be built by you. \n\nWindows Phone 7 XNA Cookbook is the best choice for you to make a game on Windows Phone 7. The book helps you to master the indispensable techniques to create your games using XNA 4.0. From the basics such as animating a 2D sprite and interacting with the customized graphical user interface to the more challenging such as 3D graphic rendering and collision detection.\n\nThis comprehensive cookbook covers all the essential areas of XNA game development for Windows Phone 7, such as approaches to control the sensors, gestures and typical kinds of cameras. We also have recipes for sprite animation, texture rendering, and graphical user interface development that will give you a powerful tool to work with 2D effects. After this we move onto the more juicy stuff with recipes covering 3D graphic rendering and collision detection, and major ways to improve your loading efficiency. You will also work with Xbox live so you can take your game global. Finally, no mobile game development book would be complete without a look at performance optimization to make your games run faster. Windows Phone 7 XNA Cookbook will equip you with the firepower to rock the game world.\u003ch4\u003eWhat you will learn\u003c/h4\u003e\u003cul\u003e\u003cli\u003eFull 2D sprite animation, texture presentation.\u003c/li\u003e\u003cli\u003eConcise and clear instructions for high performance 3D graphics rendering.\u003c/li\u003e\u003cli\u003eUsing accelerometer to control the game object.\u003c/li\u003e\u003cli\u003eApply the tap, flick, hold and drag gestures on Windows Phone 7 touch screen for different situations.\u003c/li\u003e\u003cli\u003eUnderstanding the XNA content pipeline for improved game asset processing and management.\u003c/li\u003e\u003cli\u003eA practical guide for collision detection.\u003c/li\u003e\u003cli\u003eExplore the GUI system development.\u003c/li\u003e\u003cli\u003eAdd sound and apply the 3D effect to your game.\u003c/li\u003e\u003cli\u003eRender terrain and water on CPU.\u003c/li\u003e\u003cli\u003eWork with game cameras. \u003c/li\u003e\u003cli\u003eLearn key-frame based and skeletal animation techniques.\u003c/li\u003e\u003cli\u003eHook up your game to Xbox Live.\u003c/li\u003e\u003c/ul\u003e\u003ch4\u003eWho this book is for\u003c/h4\u003eIf you are an aspiring programmer with some basic concepts in C# and object-oriented knowledge who wants to create games for Windows Phone 7, this book is for you. This book is also for the experienced programmers want to transfer from Windows or Xbox to the Windows Phone 7 platform. Only basic knowledge of C# and .Net is required.
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